Increasing student engagement using Augmented Reality
Keywords:
augmented reality, student, engagement, partnership,Abstract
This paper will highlight the development and implementation of Augmented Reality (AR) at the Manchester Metropolitan University (MMU) using Aurasma, an augmented reality platform. A combination of multimedia information, including images, textual information, videos, animation and sound can be superimposed on printed material.
AR was used through two approaches: to engage visitors at an Open Day at the University and to enable students to highlight their skills at the Graduate Art Show. Engagement with visitors and students provided an immersive media-based experience of using AR to blur the line between what is real and what is computer-generated by enhancing the real world.
The majority of visitors at the Open Day (85%) indicated that this was their first use of AR and student feedback about the experience was very positive. This successful use of AR has led to a proposal for the development of an Open Day app for visitors. Using AR at the Graduate Art Show to create a visual online presence to enhance graduate employability resulted in the development of an ARCV, a product superior to the traditional CV. Further development of the ARCV, to achieve greater interaction with the viewer than previously and to include three-dimensional content, is to follow.
References
Caudell, T.P., Mizell, D.W. ‘Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes.’ Proceedings Hawaii International Conference on System Sciences, Jan 1992. Vol. 2, 659-669.
Gauntlett, D. (2011) Making is Connecting. Cambridge, UK: Polity Press
Hilton, J. (2006) ‘The future for higher education: Sunrise or perfect storm.’ EDUCAUSE Review, 41(2), 58-71. Available at: http://www.educause.edu/ir/library/pdf/erm0623.pdf (Accessed: 3 January 2007).
Jisc. (2013) ‘Engaging learners in education and beyond, Employment and social media, How can your students use social media to get a job?’ JISC Inform, Issue 37/Summer Available at:
http://www.jisc.ac.uk/inform/inform37/EmploymentAndSocialMedia.html#.VD_Vpvkp9GY (Accessed: 13 January 2015).
Kerawalla, L., Luckin, R., Seljeflot, S. and Woolard, A. (2006) ‘Making it real: exploring the potential of augmented reality for teaching primary school science.’ Virtual Reality, 10 (3), 163–174.
Lave, J., and Wenger, E. (1990) Situated Learning: Legitimate Peripheral Participation. Cambridge, UK: Cambridge University Press
Luckin, R. and Stanton Fraser, D. (2011) 'Limitless or pointless? An evaluation of augmented reality technology in the school and home.' International Journal of Technology Enhanced Learning, 3 (5), 510-524. Available at: http://knowledgeillusion.files.wordpress.com/2012/02/limitlessorpointlessarpaper2011ijtel.pdf (Accessed: 7 January 2015).
Sener, J. (2007) ‘In Search of Student-generated content in Online Education.’ E-mentor 4 (21) Available at: http://www.e-mentor.edupl/eng (Accessed: 10 February 2015).
Vygotsky, L.S. (1978) Mind and society: the development of higher mental processes. Cambridge, MA: Harvard University Press.
Whitmell, C. (2012) Why a traditional CV isn’t always enough. Available at: http://www.theguardian.com/careers/careers-blog/cv-writing-traditional-application
(Accessed: 28 January 2015).
Downloads
Published
How to Cite
Issue
Section
License
Copyright is held by the journal. The author has full permission to publish to their institutional repository. Articles are published under an Attribution-NonCommercial-NoDerivatives 4.0 International licence.