Students as co-creators: utilising the student voice and digital skills to create teachable content.
Keywords:
Video Creation, Role-Play, Groupwork, PadletAbstract
There has been a significant move away from sustained didactic teaching in Higher Education in recent years. However, with expected curricula content this shift has largely plateaued with anecdotal examples of student-generated workshops being discussed in academic literature. Our learners are expected to bring an understanding of academic processes to assessment formats without necessarily having had any experience of them. Adapting the process of learning and teaching to a collaborative and active partnership between students and facilitators is a key goal for this case study’s authors. Learning Development teams can help with the theory of the processes plus some pragmatic tips, but there can still be a gap in students’ appropriate knowledge and its practical application. This case study discusses a recent collaboration at the University of Northampton between a Learning Development Tutor and a Learning Technologist which aimed to utilise student voices to create interactive video content to focus on strategies for groupwork practice.
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Copyright (c) 2022 The Journal of Educational Innovation, Partnership and Change
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Copyright is held by the journal. The author has full permission to publish to their institutional repository. Articles are published under an Attribution-NonCommercial-NoDerivatives 4.0 International licence.